Android download drawables






















Add motion to your layout with MotionLayout. MotionLayout XML reference. Improving layout performance. Custom view components. Look and feel. Splash screens. Add the app bar. Control the system UI visibility. Supporting swipe-to-refresh. Pop-up messages overview.

Adding search functionality. Creating backward-compatible UIs. Home channels for mobile apps. App widgets. Media app architecture. Building an audio app. Building a video app. The Google Assistant. Routing between devices. Background tasks. Manage device awake state. Save to shared storage. Save data in a local database. Sharing simple data. Sharing files. Sharing files with NFC.

Printing files. Content providers. Autofill framework. Contacts provider. Data backup. Remember and authenticate users. User location. Using touch gestures. Handling keyboard input. Supporting game controllers. Input method editors. Performing network operations. Transmit network data using Volley. Perform network operations using Cronet. Transferring data without draining the battery.

Reduce network battery drain. Transfer data using Sync Adapters. Bluetooth Low Energy. Wi-Fi infrastructure. Discover and connect. Runtime API reference. Web-based content. Android App Bundles. Google Play. Play Asset Delivery. Play Feature Delivery. In-app reviews. In-app updates. Google Play Instant. Get started with instant apps. Get started with instant games. Integrate with Firebase. Play Install Referrer. Play Install Referrer Library. Application Licensing. Android GPU Inspector.

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Maximize device availability. Art assets. OpenGL and Vulkan. Game Mode. Best practices. Building effective unit tests. Remember add the custom tag definition in your attrs. In the implementation of the class you can get the image if exist from some cache like this:.

You can do some tricks with this like have a two-levels cache, the first one with a memory cache and the second one with a disk cache. Already exist libraries that does stuff like this, but how you need your custom tags, you can either modify those libraries or use the cache library in your classes like I show you above. For the AnimationDrawable 's like animation-list you will need build the animation in runtime. For example like this:. If not then download them and add them. Hope this help, but if I was you, I would keep that size, personally isn't so much, I've developed a tumblr client with a lot of animation and ui features, and the apk size was around 15 MiB.

I doubt if your drawable goes this much 20MB here i mean to drawable is xml Files only. Coz these can not be downloaded later , Have you properly optimize your code for Re-useability?

Note: If you are looking for downloadable xml drawables then answer is no it is not possible it must be withing apk and also you can follow the following to optimize. Other that if you still need this functionality you can download it on your application's splash screen and set it runtime as you have suggest using BitmapDrawable. But as per my opinion this is not right way to use this, as when you create your activity that time your view already render on setContentView layoutID.

So when you call your activity it will display the blank views without images. And from other resources i have read that you can not change the resources file like drawable, raw,strings at runtime as it's id's can't create on runtime. You would still have to handle unavailable resources as long as the expansion file has not been downloaded though.

Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Asked 8 years, 2 months ago. Active 8 years, 2 months ago. Viewed 2k times. The problem is how to load and use the downloaded drawables in my code? For 9-patch images, I can use NinePatchDrawable. Build navigation, parking, and charging apps for cars. Android Things. Supported hardware.

Advanced setup. Build apps. Create a Things app. Communicate with wireless devices. Configure devices. Interact with peripherals. Build user-space drivers. Manage devices. Create a build. Push an update. Chrome OS devices. App architecture. Architecture Components. UI layer libraries. View binding. Data binding library. Lifecycle-aware components. Paging Library. Paging 2. Data layer libraries. How-To Guides. Advanced Concepts. Threading in WorkManager.

App entry points. App shortcuts. App navigation. Navigation component. App links. Dependency injection. Core topics. App compatibility. Interact with other apps. Package visibility. Intents and intent filters. User interface. Add motion to your layout with MotionLayout.

MotionLayout XML reference. Improving layout performance. Custom view components. Look and feel. Splash screens. Add the app bar. Control the system UI visibility. Supporting swipe-to-refresh. Pop-up messages overview. Adding search functionality.

Creating backward-compatible UIs. Home channels for mobile apps. App widgets. Media app architecture. Building an audio app. Building a video app. The Google Assistant. Routing between devices. Background tasks. Manage device awake state.

Save to shared storage. Save data in a local database. Sharing simple data. Sharing files. Sharing files with NFC. Printing files. Content providers. Autofill framework. Contacts provider. Data backup. Remember and authenticate users. User location. Using touch gestures. Handling keyboard input. Supporting game controllers.

Input method editors. Performing network operations. Transmit network data using Volley. Perform network operations using Cronet. Transferring data without draining the battery. Reduce network battery drain. Transfer data using Sync Adapters.



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