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Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Made an account just to make one request. In the final version will there be an option to invert the joystick axis? My main gripe with the game is the forced inverted camera scheme, and this is something that would make playing a ton easier for myself at least. I think I found the "secret" in the desert but I can't seem to get the door open.
I've found 4 of the blue enemies, but cannot seem to find any more! Am I on the right track at least? Are defeating the blue enemies key to opening the door? And how many are there? Any possibility of a Linux build? But why. You must log in or register to reply here. Play up to This is a fan game made More from Mefiresu.
Top Bottom. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. By continuing to use this site, you are consenting to our use of cookies. Accept Learn more…. I have no idea if it's my keyboard or the game. Read more….
Totally impressive and awesome! These are my thoughts: Cons: -The second snowboard jump is kind of unfairly difficult. I've gort confused with the "Press X and jump Snowboard " thing. Pros: -The new snowboard mechanics and controls are great and awesome! Now you can jump and move in the air! Questions: -What is the diference between the options "Default" and "level 1" from the graphic qualiity of the launcher?
Mostly because I have donated in the past and I'm curious Thanks! Some issues I found: -Controls feel too sensitive, especially for the snowboarding section -A lot of the times I found my self doing a homing attack and just failing to hit the enemy, falling to my death -The camera work is horrible, and rotating it by hand in a faster paced game like this isn't an option -Grinding needs proper rail switching mechanics, either like the ones from Sonic Adventure 2, or Generations -Performance is pretty bad all around considering the minor improvements, you should focus on improving the graphics via better texture work -Jumping on the snowboard is very unresponsive.
Not enough visual feedback, and there is a long delay between letting go and jumping, it feels clunky -The grinding section needs a huge redesign to work better with the new physics based controls -Enemies should get their health bars removed, they don't belong in a sonic game Other than that, removing the random debris falling at you around the level or at least adding a shadow showing where it's going to hit , decreasing the amount of scripted sections, reducing clutter in the levels.
The list of poor level design decisions in this game is too huge for me to list here. It can be fun, but IMO it just needs a lot more work. I really hope they make an update to the demo before SAGE ends. This demo felt very rushed. Is there another link than just those two because the second one is one that I don't use and the first one just straight up won't let me download it. AGamer64YT said:. Controlling Sonic is a pain, and many times the snowboarding jump fails and don't get past the first section.
Tornado section is almost unplayable, most times Sonic is slippering outside the track and is constantly taking damage. Please let me know, Thank you -Psycho. I love it very much that your are doing this job, but unfortunately my demo is unplayable since the camera is always rotating on the X Axis idk why lol.
Has this happen to anyone here? Controls are messed up. Tried changing the inputs and it seems to think my controller is a keyboard it's an xbox controller. Not sure what to do :S. Can you make this in 32 bit please. My PC can't handle this game, I hope there will be a version for weak pc. Make it 32 bit for weaker pc am so hurt I can't play this what a let down. Psycho said:.
This will cause the post-processing effects within the game not to occur, causing the game to be far less taxing, and does not degrade the visuals much at all. This also makes sonic significantly more controllable and the jumps in the stage significantly easier too; this issue is probably causes by the lag in the game effecting input and how the game accepts it, but I'm not well versed enough to say.
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